Paula Toledo Palomino, Armando Toda, Wilk Oliveira, Luiz Rodrigues, Alexandra Cristea, Seiji Isotani

Paper published at SBIE 2019

Several studies on gamification applied to educational systems aim at encouraging students to do certain tasks and improving their learning. According to the literature, most gamification frameworks are structural (e.g. scoring systems, ranking, etc.), with few content-related frameworks. To the best of our knowledge, there is no narrative framework available. Therefore this paper analyses data obtained from a survey about the students’ preferred game elements in an educational context, with a focus on Association Rules found concerning Narrative and Storytelling elements. We show that Narrative and storytelling are tightly related and provide insights into their use in groups with other game elements, enabling the creation of gamified strategies based on these aspects.

Palomino, P., Toda, A., Oliveira, W., Rodrigues, L., Cristea, A., & Isotani, S. (2019, November). Exploring content game elements to support gamification design in educational systems: narrative and storytelling. In Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educação-SBIE) (Vol. 30, No. 1, p. 773).

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